![]() In Riven, screen advances are taken in much smaller steps, meaning that it might take 3 or 4 clicks to travel the length of a hall, whereas Myst would take you to the end of the hall in one click. This really isn't any different which is a bad thing, but it works slightly better than Myst. ![]() You point and click your way with the mouse and you hop from screen to screen. There's no 360 degree movement, like 3D shooters, or screen movement like The 7th Guest. After playing Riven, it isn't as disappointing as expected, though it still isn't great. Needless to say, my expectations of the sequel Riven were pretty low. Sometimes where you jumped to didn't resemble where you thouht you were going and proved to be very frustrating. Also, movement was very disorienting because of the click to jump to a new screen location. What little hints the game presented were so obscure that even people with the sharpest sense of observation could miss them. ![]() The puzzles were extremely vague, seemingly impossible, even with a walk through or a strategy guide. Sure, Myst looked nice and I'll credit it for being a fairly original gaming experience, but it lacked substance and made up for it with beautiful artwork.
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